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A Blinking Turret?

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I set up a turret that shoots at the player and has a temperature meter that can change color when the player gets to close. How could I go about getting the temperature to change from green to a blinking red and yellow, when the player gets too close? using System.Collections; public class TurretTemperture : MonoBehaviour { public Transform Target; private float distance; private Quaternion rotation; private float lookAtDistance = 10; private float reactionTime = 2; void Update () { if(Target) { distance = Vector3.Distance(Target.position, transform.position); if (distance < lookAtDistance) { lookAt(); } if (distance > lookAtDistance) { renderer.material.color = Color.green; } } else { Target = null; } } void lookAt () { renderer.material.color = Color.red; rotation = Quaternion.LookRotation(Target.position - transform.position); transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * reactionTime); } }

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