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Changing the rotation of mechanim animation

A character that I have, has a mask layer on the mechanim for a shoot animation, but when he shoots, he shoots 45 degrees to his left instead of straight forward. I want to have it so that when he runs...

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Mouse cursor only hides on half of the screen

I was using this to get rid of the cursor for a top down game, but the cursor is only hidden for half the screen. If i put the aspect ratio to "Free Aspect" then the mouse is hidden for almost the...

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Trying to respawn/instantiate player after death

I don't know if this was the best method, but I set these two scripts up so that when the player died, you could press a button and respawn him at a certain spot. It worked before, so i'm not sure if...

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Animating Dragon with legacy animation system

I was trying to animate a dragon with the legacy animation system. And i'm having a couple problems. I want to have the animation crossfade into idle, if its not in an animation, but I can't get him to...

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Trying to Lerp Multiple lights

I was following the stealth tutorial from unity and I tried adding a lerp to all the camera lights when the alarm goes off, but I get the error `Assets/Scripts/CCTVPlayerDetection.cs(64,88): error...

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Stealth tutorial Camera Script Very Confused

I was wondering if anyone could help explain some of this script to me. Up until now, my understanding has been fairly decent, but this camera script has thrown me for somewhat of a loop. At the...

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When is it allowed to reassign a variable?

Hi, i've been having trouble with this concept from the beginning. I've seen scripts in which people will use a variable and then reassign it. When are you allowed to do that, and when is it not...

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Finding the Angle for Enemy Ai

I was trying to find the angle of the AI for a script, and I just want to know if my knowledge is correct. If you find the cross product/normal of the angle (the forward vector and the vector to the...

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transform.lookAt More info then needed?

if(Mathf.Abs(angle)

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The Last Element in an Array?

if(wayPointIndex == patrolWayPoints.Length-1) { wayPointIndex = 0; } I've almost finished this tutorial and I have a quick question about the above code. It says that if the `wayPointIndex ==...

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Sound effects stuttering when player dies?

I've been trying to finish up the stealth tutorial , and for whatever reason whenever the player dies, the siren sound effects stutter and the alarm lights do not go off. I even went as far to replace...

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Smarter AI Searching for the Player

I've been trying to set up the enemy Ai to take the player's last known direction and use that for a way to check specific waypoints in the level depending on what that last direction was. Does anyone...

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Check player's position once per Second?

what would be the easiest way to check the player's position once per second. Vector3 PosPerSeconds() { posSeconds += Time.deltaTime; if (posSeconds >= posSecondsTimer) { newCurrentPosition =...

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Finding the closest waypoint

for the NavMesh, how would you find the closest waypoint to the player's current position?

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The SqrMagnitude for Input

I've seen this line `speed = new Vector2(h,v).sqrMagnitude;` used a couple times for the parameter in mechanim, but I'm not really sure what it's doing. Could someone explain to me what its doing...

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Quaternion FromToRotation Confusion

I know this one line is pretty self explanatory, but i'm having trouble understanding the order it's placed in Quaternion referentialShift = Quaternion.FromToRotation(Vector3.forward, CameraDirection);...

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Quaternion multiplication

I was studying this script from an example project and after comparing it to another tutorial, did some research on Quaternion multiplication. Now I am by no means a math whiz (only learning what I...

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Dragon Tablet Y88 USB Debugging Drivers

I've been trying to use the Unity Remote on a tablet I got a while back, but google's USB driver's are not working for it. Is anyone familiar with this model? I'm not sure if I should put in the effort...

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Constraining rotation to only the Y Axis

I was trying different bullet patterns for a shooter game, and noticed that the rotation on the Z axis has problems when there is movement on the player using a rigidbody,so the bullet patterns...

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Mathf.Infinity

Can someone explain how Mathf.infinity is working in this script? The script is supposed to turn an instantiated bullet towards the closest target, but I can't really tell what Math.infinity is...

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