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The SqrMagnitude for Input

I've seen this line `speed = new Vector2(h,v).sqrMagnitude;` used a couple times for the parameter in mechanim, but I'm not really sure what it's doing. Could someone explain to me what its doing exactly? void Update () { h = Input.GetAxis ("Horizontal"); //direction v = Input.GetAxis ("Vertical"); //speed = h * h + v * v; speed = new Vector2(h,v).sqrMagnitude; // ?? animator.SetFloat ("Speed", speed); animator.SetFloat ("Direction", h , directionDampTime, Time.deltaTime); }

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