How could I find the name of the cloned gameObject that is instantiated so I can destroy it after a certain amount of seconds?
using UnityEngine;
using System.Collections;
public class Entity : MonoBehaviour
{
public float health;
public GameObject ragdoll;
public void TakeDamage(float dmg)
{
health -= dmg;
if (health <= 0)
{
Die();
}
}
public void Die()
{
Ragdoll R = (Instantiate (ragdoll, transform.position, transform.rotation) as GameObject).GetComponent();
R.CopyPose (transform);
Destroy (this.gameObject);
}
}
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